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Guitar Hero Turns 20 – The Plastic Guitar That United Generations Between Music Fans

Marking 20 years after Guitar Hero debuted across the Atlantic, giving everyday gamers the means to become rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who has mastered Free Bird’s four-minute instrumental break before an enthusiastic living-room audience.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues moving along the screen in time with the music. Every sequence corresponded to specific notes, creating the sensation of an authentic performance.

The studio previously experimented with rhythm games prior to teaming up with the publisher, which was purchased by the gaming giant during the mid-2000s. Together, they laid the groundwork for a surprising billion-dollar franchise which made a significant impact on numerous musicians included, introducing classic bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the early financial challenges in securing the songs – despite the fact initial releases primarily featured cover versions.

“We reproduced every song since the dollar figure prohibitive,” he says. “Despite having the necessary permissions by themselves, it was nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. But once the game took off, album purchases airtime increased, everyone wanted to be in.”

He adds: “Among the amazing things was the number of parents reached out expressing gratitude for introducing their kids to the music they loved. It became a multigenerational thing.”

Timeless Music Finds a New Audience

Irish blues-rock band the Answer had Never Too Late on the 2008 game the popular installment. Guitarist the artist recalls the way the game brought classic rock back into vogue: “The game provided a larger, younger audience. Generally this had been considered outdated material, but then once it got featured on the game and teenagers discovered it, suddenly it was cool. This validated the genre, and got rid of the outdated tag. It gave all our music a new life.”

At that time, the Answer’s first record was still not available stateside, meaning the game served as a primary platform for exposure for the band as they went on a North American tour supporting the rock giants. “Their crew were playing Never Too Late on the tour bus, and several recognized us from Guitar Hero,” he notes.

Major Band Spin-offs and Lasting Impact

Rock’s heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated spin-off titles centered around each band’s catalogue and associated lore, visuals and rock’n’roll mythology. In the case of, the Aerosmith edition, it was said to have made the group greater revenue compared to their studio albums. It sold well over half a million units in its first week, while sales of their songs saw an increase of up to 40% at a time as the industry was already collapsing.

The series still motivates quick-handed fanaticism within the community. Earlier this year, a streamer achieved an impressive attempt of DragonForce’s the challenging track – a notoriously difficult power-metal song made popular by the game – using a fan-made version, a no-cost alternative with almost identical mechanics and extensive customisation options. The song is challenging enough on expert mode, let alone performed at increased tempo and without missing every one of the thousands of cues. The streamer claimed requiring months of practice of practice.

“Guitar Hero is a fun, fantasy thing. Just as with Call of Duty, that doesn’t mean you ought to pick up a real gun and go to war,” notes musician the artist.

The band had already completed a profitable run before Through the Fire and Flames was featured in the third game, but Li says it made them widely recognized. “I recall the record label calling to tell me that we were selling albums rapidly,” he says. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

In fact, the band's visibility via the game was so immense that it risked overshadow all other accomplishments. Last year, the song featured in a trailer for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy from the Plastic Guitar

Top-tier promotion, be it for cars, clothes or video games, extends beyond mere transactions – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “The excitement of performing as a music icon in the spotlight. From day one, the creators believed humans have a natural urge to make music, and they wanted to leverage innovation to enable everyone to do it”.

The majority installments came out over a mere five-year period from 2005 to 2010, including spin-offs like DJ Hero, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals waned, except for a brief comeback several years later.

Titles like the fan project and Fortnite Festival have kept the scene active, and there’s set to be a new product from the original publisher on the way. Recently formed developers has begun work on its debut rhythm-based title. Original co-founders are both involved in advisory roles. Is the world ready to embrace another game following the classic?

“We thought such titles might become similar to sports games allowing annual releases,” he remarks. “With abundant fresh tracks that it could be evergreen, so I’ve always been optimistic. It's entirely possible for it to continue with new generations.”

MS
Written by

Marcus Sanchez

A passionate gamer and content creator specializing in strategy guides and indie game reviews.

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